AI Insights · Timothy · October 2022
Top 5 Third Person Games Performance in Spain Q3 2022
Explore the performance metrics of the top 5 third person games in Spain for Q3 2022, including weekly downloads, revenue, and active users.
In Q3 2022, the top 5 third person games on a unified platform in Spain showcased varied performance metrics. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users for each application.
Stumble Guys from Scopely, Inc. saw its weekly revenue peak at around $186K in early August, with a slight dip to approximately $108K by mid-September. Weekly downloads started strong at around 204K in early July but progressively declined to about 99K by the end of September. Active users followed a similar trend, decreasing from approximately 3.5M to 2.3M over the quarter.
Subway Surfers by Sybo Games ApS experienced a relatively stable revenue, averaging around $1K weekly, with minor fluctuations. Weekly downloads peaked at approximately 51K in late July and gradually decreased to about 25K by the end of September. Active users also showed a decline, from about 1.5M in early July to around 854K by the end of the quarter.
Race Master 3D - Car Racing from SayGames LTD demonstrated a moderate revenue range, peaking at around $384 in late August. The game’s weekly downloads saw a high of approximately 50K in early August but dropped to about 14K by the end of September. Active users peaked at about 201K in early August, declining to around 127K by the end of the quarter.
Monster Squad Rush by TapNation had a consistent but low revenue, peaking at $43 in late August. Weekly downloads started at approximately 43K in late June but fell to about 9.9K by the end of September. Active users, however, remained relatively stable, fluctuating around the 95K mark towards the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD maintained a steady revenue, peaking at $70 in mid-August. Weekly downloads saw significant growth, from about 13.9K in late June to approximately 26K by the end of September. Active users also increased, from about 98K in late June to around 129K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.